The Ohaeng Theory states that elements merge to achieve stability. As a poor research student, you take the risky job of collecting them.

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^Tips, Mechanics, Story, and Lost Content!

Features

  • Cool Danmaku patterns!
  • Special split/merge mechanics that reward calculated moves!
  • Infinite difficulty levels with non-linear progression!
  • Mouse-based movement is available!
  • Hand-drawn stylistic Korean art!


Theme

Create unstable enemies via the imbalance of elements. (read more)

Credits

  • Acute Bee: Programmer, Game Designer, Sound Designer
  • Edward Chan: Programmer, UI Designer, Writer
  • Winged Hatchling: Artist

Inputs

Player Movement

Cursor Position, WASD, Arrows

Slow Mode

Left Ctrl, Shift, Alt

Shoot Bullet

Space

Switch Bullet Pattern

C, Right Mouse Button

Previous Bullet Element

Q, Scroll Wheel Up

Next Bullet Element

E, Scroll Wheel Down

Previous Wave

Minus

Next Wave

Equal (Plus)

Start Wave

Enter

Pause / Open Settings

Escape

Use Buttons/ Sliders

Left Mouse Button

Comments

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Really cool concept, nice art and music. Possibly wanted a touch more polish in terms of tying the UI art and the game together

Thank you for playing! Yeah, we had little time to spend on the UI, but we're glad to hear that you like the stylistic Korean art!