Ohaeng Theory
The Ohaeng Theory states that elements merge to achieve stability. As a poor research student, you take the risky job of collecting them.
| >> Game Manual/ Wiki << | GitHub | YouTube Video |
^Tips, Mechanics, Story, and Lost Content!
Features
- Cool Danmaku patterns!
- Special split/merge mechanics that reward calculated moves!
- Infinite difficulty levels with non-linear progression!
- Mouse-based movement is available!
- Hand-drawn stylistic Korean art!
Theme
Create unstable enemies via the imbalance of elements. (read more)
Credits
- Acute Bee: Programmer, Game Designer, Sound Designer
- Edward Chan: Programmer, UI Designer, Writer
- Winged Hatchling: Artist
Inputs
Player Movement |
Cursor Position, WASD, Arrows |
Slow Mode |
Left Ctrl, Shift, Alt |
Shoot Bullet |
Space |
Switch Bullet Pattern |
C, Right Mouse Button |
Previous Bullet Element |
Q, Scroll Wheel Up |
Next Bullet Element |
E, Scroll Wheel Down |
Previous Wave |
Minus |
Next Wave |
Equal (Plus) |
Start Wave |
Enter |
Pause / Open Settings |
Escape |
Use Buttons/ Sliders |
Left Mouse Button |
Updated | 1 day ago |
Published | 7 days ago |
Status | Prototype |
Platforms | HTML5 |
Authors | MyNameIsNotJones, Edward Chan, Wingedhatchling |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, Bullet Hell, Fantasy, Historical, No AI, Nonlinear, Procedural Generation, Shoot 'Em Up, Side Scroller |
Comments
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Really cool concept, nice art and music. Possibly wanted a touch more polish in terms of tying the UI art and the game together
Thank you for playing! Yeah, we had little time to spend on the UI, but we're glad to hear that you like the stylistic Korean art!